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My Pathtracing Journey: Part 2
Hello! In this second devlog I outline what I’ve been adding to the pathtracer for the past 4 months.
If you haven’t seen Part 1, and would like to know more about the project, you can check out the previous blog post and the public GitHub repository for the project.
My Pathtracing Journey: Part 1
Hello again :). I think the best way to kick off this blog is with a devlog!
In this series of a couple blog posts I will be documenting the development process of my latest graphics project: a simple offline unidirectional pathtracer, that works on the CPU. This is one of the bigger codebases I’ve worked on, and as a student, that isn’t really saying much as it is still fairly small. The full project is viewable on GitHub, here.
Hello, world
For anyone just randomly stumbling upon this first blog post, hello! This is the start of a personal development blog of mine. It will be a place to store my notes, project progress, or ramblings on topics related to graphics programming and light transport.
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