Posts

  • My Pathtracing Journey: Part 2

    Hello! In this second devlog I outline what I’ve been adding to the pathtracer for the past 4 months.

    If you haven’t seen Part 1, and would like to know more about the project, you can check out the previous blog post and the public GitHub repository for the project.

  • My Pathtracing Journey: Part 1

    Hello again :). I think the best way to kick off this blog is with a devlog!

    In this series of a couple blog posts I will be documenting the development process of my latest graphics project: a simple offline unidirectional pathtracer, that works on the CPU. This is one of the bigger codebases I’ve worked on, and as a student, that isn’t really saying much as it is still fairly small. The full project is viewable on GitHub, here.

  • Hello, world

    For anyone just randomly stumbling upon this first blog post, hello! This is the start of a personal development blog of mine. It will be a place to store my notes, project progress, or ramblings on topics related to graphics programming and light transport.

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